﻿module game.gfx.missile;

import game.gfx.basegfx;

enum Width = 8;
enum Height = 16;

enum NumLayers = 1;

enum LayerColorT[NumLayers] LayerColor = [{r: 255, g: 0, b: 110}];

enum LayerPoint[][NumLayers] LayerPoints = [[{x:4,y:0},{x:6,y:5},{x:6,y:15},{x:1,y:15},{x:1,y:5},{x:3,y:0}]];